Training Aids: 

Presented by Michelle Ellsworth and Shelly Conroy of e-Training Solutions, Inc.

 

Are you searching for new and creative ideas to breathe life into tired programs?  Do your participants need a shot of energy after a long program?  Does your curriculum need some new life without rewriting the entire program? Have you ever used a story to start or end a session?  Ever wanted to use a story to enhance a learning point? Are you looking for new games that are tailored to our industry?  If so, this session will provide you with the aids you’re looking for to enhance the learning experience.

Agenda:

1.    Openers

2.    Discussion Starters

3.    Content Delivery

4.    Closers

 

About the Speakers:

Shelley Conroy and Michelle Ellsworth are owners of e-Training Solutions, Inc. - a full-service training organization that provides classroom instruction, consulting services, instruction design and development, and e-learning solutions for the multi-family industry.  Both women have been featured presenters for national events including the Multi-Housing World Conference and Sales and Marketing Magic Brainstorming Conference.  Together, their combined training experience spans over 30 years.  Their "tag team" training is described as energetic, engaging, upbeat, knowledgeable, and informative. They appeal to audiences large and small and at all levels within an organization.

 

 

 

 

www.e-tsonline.com         info@e-tsonline.com         941-778-7033

 

Keep these guiding principles in mind as we discuss the Training Aids:

1) Learning involves the Whole Mind and Body

            Learning is not all merely “head” learning (conscious, rational, “left-brained,” and verbal) but involves the whole body/mind with all its emotions, senses, and receptors.

2)  Learning is Creation, Not Consumption. 

            Knowledge is not something a learner absorbs, but something a learner creates. 

3)  Learning comes from doing the work itself (with feedback).

            People learn best in context.  Things learned in isolation are hard to remember and quick to evaporate.  We learn how to swim by swimming, how to manage by managing, how to sing by singing, how to lease by leasing and how to train by training.  The real and the concrete are far better teachers than the hypothetical and the abstract.

4)  The image brain absorbs information instantly and automatically. 

            The human nervous system is more an image processor than a word processor.  Concrete images are much easier to grasp and retain than are verbal abstractions.  Translating verbal abstractions into concrete images of all kinds will make those verbal abstractions faster to learn and easier to remember.

 

 

1)  Openers

 

Crowd-Breakers (for large groups)

 

·        Cold Hands, Warm Introductions

In this fun activity, participants learn interesting tidbits about their peers while racing against melting ice.

 

Pair participants randomly with others they don’t know very well. Then give each pair one piece of ice. (Make sure ice cubes are about the same size and shape.) Explain that the object of the crowd breaker is for Participants to discover as many things as possible about their partners... while melting the ice as quickly as possible. Participants must learn basic things about each other such as name, position, property, hobbies, and talents–but also something odd, such as the color of their toothbrushes. If there’s time, each person should find out one little-known or interesting fact about his or her partner.
Tell Participants creative ice-melting techniques will be rewarded. They might rub hands, place it in their mouths, under their arms...wherever there’s warmth. When a pair’s ice cube is melted, have them signal, and keep a list of finishers in order. When everyone is finished, have Participants introduce their buddies to the large group, sharing what they discovered.

Give awards to the pair who melt their ice cube first, the person who’s found the most interesting fact about his or her partner, and the pair who found the most creative way to melt an ice cube.

 

 

·        Junk Mixer

Do you have a problem with cliques within your group?  Or, are there new employees in your class?  If so, use this crowd breaker to get class members talking with each                           other.

Collect ordinary small household items, such as a button, eraser, rubber band, Popsicle stick, thimble, pencil or emery board. You'll need one item for each class member. List the items on a sheet of paper with a line beside each item. Make one photocopy of the list for each participant.

Put each item in an envelope. As participants arrive, hand them each an envelope and a photocopied list. Explain that each group member must somehow wear his or her item. Instruct participants to find out who's wearing each item and write that person's name on the list.

 

 

Ice-Breakers (for small to medium sized groups)

 

·                 Designer T-Shirts        

Bring a white T-shirt or white hat for each participant. Have some extras available for visitors. After participants put their names or initials on the inside tags, have them stand in a circle and put their shirts in the center. One by one, have participants each pick one shirt (not their own) from the pile. Provide fabric paint, glitter, buttons, needles, thread, and scissors.

Tell participants they each have 30 minutes to decorate and customize the shirt they selected. Designs can incorporate the shirt owner's favorite property management motto, property or company symbol, sport, and so on. If participants don't know the owner, they should introduce themselves and ask a few questions. When participants are finished, have each designer hold up his or her creation, explain the design's significance, and present the T-shirt to its owner.

 

·                  Label on Your Forehead (Great for Diversity or Leasing)

Cut strips of paper about an inch wide and 6 inches long. Place a 3-foot-long piece of string or yarn on each strip, taping the string to the paper. On the paper, write the names of various types of personalities such as shy, obnoxious, lonely, sad and funny.

Then, tie the strings around each person's head with the label showing on his or her forehead. Make sure no one sees his or her own label. Have participants mill around talking with each other. Tell participants they may not tell each other what their label is, that they must treat others according to the labels. As participants talk, have them try to guess the label on their own foreheads by watching the way people treat them.

 

·                 Snap! Crackle! P…uzzle! (Perfect for Marketing Class)

Mix and match pieces of cereal boxes to mix and match the participants in your class. Cut off the front panel of several cereal boxes—one for each group you want to form. Then cut up each panel into puzzle shapes—one for each person you want in that group. Mix together all the pieces from all the cereal boxes; then give one piece to each person. On "go," have participants race to find the people with the pieces necessary to complete their puzzle. When all the cereal box panels have been assembled, have groups discuss the following questions:

  • What was your favorite cereal as a child?
  • What's your favorite cereal slogan or jingle?
  • What cereal name are you most like, and why?
  • If you had an ad slogan or a "list of ingredients" for yourself, what would it be, and why?

End the discussion time with snacks—cereal, of course.

 

  Practice Makes Almost Perfect (Computer Classes, Maintenance)

You'll need newspaper and a wastebasket.

Set the wastebasket in the center of the room. As participants arrive, have them wad the newspaper and shoot baskets into the wastebasket.

Say: Go ahead and shoot a few baskets. Take your time and warm up. Challenge the people around you to a trick shot or two.

After everyone's arrived, ask: How did practicing help you shoot better shots? Did you get better after you had time to practice? Would you become perfect at shooting baskets if you practiced a lot? What else have you done that's required time and practice to get better?

 

 

·                 Hula Heads (Use for Teambuilding or Orientation)        

This game requires little prep and will build unity in a group whose members don’t know each other well.

You’ll need at least two Hula Hoop plastic hoops. Have participants form small groups of five to 10 people. Have groups stand in a circle, holding hands. Place a hoop around one person’s neck. The object of the game is to have each team send the hoop around the circle, passing it from head to head, without participants touching it with their hands. After a few practice rounds, have teams race against each other to see who can get the hoop around the circle the quickest.

 

·                 Common Ground (Diversity, Teambuilding, Leadership)

Form equal-sized teams of three to six. Give each team a sheet of paper and a pencil. Tell teams their challenge is to list everything they can think of that all team members have in common. For example, team members might all belong to the same company; prefer the same kind of music, or like the same brand of tennis shoes. The only rule is that they can't list similar body parts, such as "We all have two arms, a brain, and a nose."

Tell teams they have three minutes to create their lists, so they need to work quickly. (Groups of five or six may need more time, but don't allow more than four to five minutes.) To add to the urgency and excitement of the game, inform teams when there's one minute as well as 30 seconds remaining.

When time is up, find out which team has the longest list and ask team members to read the similarities they listed. Then ask teams who had similarities not already listed to share them. To conclude, have the entire group discuss the following questions. Ask:

How easy was it to discover something in common with another team member? with every team member?

What does this reveal about the extent to which we're alike? the ways in which we're all different?

How can our similarities draw us closer together? How can our differences help us grow closer?

Variation Idea: Challenge teams to list things members don't have in common - things that make each person unique. For example, participants may have been born in different states, might go to different restaurants, or might like different music. You might also challenge your entire group to list as many things as it can that members all have in common

 

·                 Target Practice (Any Topic – Goal Setting)          

Typically, we set goals at the end of a discussion. But we can use goal-setting to start a discussion, as long as we make those goals tentative. In fact, the process of modifying a tentative goal can lead to lively debate.

For example, let's say you're beginning a leasing program. You could ask participants to set a tentative goal: "We want 100 percent of group members to close  80% of all qualified traffic by the end of this program." Then ask participants:

Is this a reasonable goal or should it be modified?

Use participants' responses to generate discussion. Don't stop until the group has reached a consensus. The process can serve as a springboard into talking about Goal Setting how-to's.

 

·                  Just for Fun (Any Topic)

Use the following questions to inspire interesting and fun discussions:

  1. What three things would you put in a time capsule that your descendants would dig up in 100 years?
  2. Which one of Superman's powers would you choose for yourself? Explain.
  3. Finish this sentence: "One thing I want to do before I die is..." How can you make that "one thing" happen?
  4. If you could listen in on a conversation between any two people in history, who would they be? Why?
  5. How would your life be different if music were outlawed? Movies? Television?
  6. What's something you'd never order at a restaurant?
  7. What's something you'd never do, even if someone offered you $1 million to do it?
  8. If you could make up a nickname for your Instructor, what would it be?

 

·                 Making Impressions (Make-Ready)

Give each person a sheet of paper and a crayon. Tell participants they have ten minutes to collect ten “impressions” of both the inside and the outside of the meeting area. Have participants place their sheets of paper over objects such as carpet, a heater grate, or a keyhole and rub their crayons on the paper. Tell participants to list each item they make an impression of on the back of their papers. When participants return, have them take turns guessing what objects the impressions are of. Then ask:

  1. How could you determine the pattern that would appear on your paper?
  2. How could you avoid patterns that you didn’t want on your paper?
  3. How can we make positive impressions on our prospects and residents?

 

 

·                 String of Stress (Stress Management)

Supplies: a ball of string or yarn, scissors, music, and a fun snack

Have participants sit in a circle. Say: Today we’re going to talk about the stress in our lives. Let’s pass around this ball of string. When it comes to you, name all of the stresses in your life that you can think of. For each stress you name, pull out about a foot of string. Once you’ve named all the stresses you can think of, cut off the string. Start the string and scissors around the circle.

Once everyone has shared and has a length of string, have participants form trios. Select a person in each trio to be tied up first by his or her trio partners, using that person’s string. (Be sure participants don’t tie string around someone’s neck.) Then the second person can be tied up by the third person in the trio. You can tie up the last person in each trio using his or her string.

Once everyone is tied up, invite participants to a celebration across the room featuring music and treats. Turn on the music, and invite participants to join in the fun.
Stop the music. While participants are still tied up, ask:

  1. How do you feel about being all tied up?
  2. How are the effects of the string similar to the effects of stress in your life?
  3. How does stress take away your sense of freedom?
  4. Is it possible to live so that stress doesn’t have this effect on you? Why or why not?
  5. What’s the best way to deal with stress? Why is that hard to do?
  6. How can we help each other reduce the stress in our lives?

Start the music again, and have participants work together to set each other free from the string. Turn the music down low, and ask participants to pile the string in the middle of their trio and discuss together ways to be stress reducers for each other this week. At the end of the meeting, let participants enjoy the snacks.

 

·                 Brushes with Greatness (Leadership)      

You'll need wrapped candies to give as prizes.

Have participants get into groups of three or four.

Say: Tell the members of your group the name of an important person you'd like to meet and why.

After a few minutes, say: Now talk with your group about your "brushes with greatness"—about important people you or someone you know have already met. For example, (describe your own brushes-with-greatness experience). Remember, if your grandmother's next-door neighbor's cousin knows someone, that counts.

Allow a few minutes for participants to recall their brushes with greatness. Then invite groups to share. Give prizes to the groups with the most examples, the least examples, and the most far-fetched examples.

Ask: How did your life change as a result of your brush with greatness? Why do we want to meet important people?


 

 

2)  Discussion Starters

 

 

Movie Intros

Want to change participants' perspectives? Just press "play." Now you can use popular movies to illustrate critical issues participants face. Each clip includes "where-you-live" discussion questions to get your class talking!  Plus, by teaching with a medium that participants relate to, you'll be keeping your session relevant.

 

·        Clip Example for Leadership Course (The Patriot, 12 O’clock High)

·        Clip Example for Behavioral Styles (Will and Grace or Seinfeld)

·        Clip Example for Training (Karate Kid)

·         

Other Movie Clip Resources

www.kazaa.com

www.movielink.com

www.ultimatemovieclips.com

http://www.ifilm.com

LEADERSHIP

A Bug's Life: The bugs are marching in single file at one portion of the movie and a leaf falls to the ground in the path that the ants are going in. This creates a disruption and the ants don't know what to do. Fortunately a leader comes along and shows the ants that they can simply go around the obstacle. Great point in showing leaders that they have the influence to give direction to inexperienced students.
Added by Tommy Hall

A Bug's Life: In the beg. the ants leave food for the grasshoppers, but it gets knocked off the mound.

Start the clip with the ants huddle in their mound and the grasshopper lands. The grasshoppers get upset because the food is not there. They break into the mound. The head grasshopper "Hopper" statement is great for pointing out that leaders are always at fault and need to take responsibility.
added by Sean Hart

The Patriot : Cue the scene about 2 Hours and 28 Minutes into the film. The last battle is taking place and when the battle looked as though it was being lost, the men (the good guys) begin to yell retreat and start running away. Their leader (Mel Gibson) grabs an American flag and begins to frantically wave it around and tells the men not to retreat. He exhorts them to hold the line, then he goes running up past all of his men into the battle zone not to look back again, not knowing if anyone is with him or not but he is on a mission to encourage and motive his team to ..."push on to the prize (of the high calling)"...to win. He refused to be the victim, he became the victor.
Added by David Breth

Leadership – or - TEAM CHOICES

The Matrix: (see other Matrix write up under “Life’s Meaning”) I used the bit where Neo has to make a choice about taking the blue or the red pill. If he takes the blue pill, he goes back to the pretend world where he won't know any different. If he takes the red pill, he will find out the truth (no matter how uncomfortable it might be!). The clip is about 1 min 20.

Indiana Jones and the Last Crusade: At the end when Indiana's father is shot, he must demonstrate his faith in the Holy Grail so that he might save his father. He has to go through several physical tests that each represent something: He drops to his knees to avoid a blade, showing/demonstrating Humility. He has to step in specific labeled locations on the ground as guided by his book, demonstrating living God's word. Finally he comes to a cliff that he steps off in faith- not seeing that it was safe to do so- demonstrating taking a step of faith. What a great scene!

Kiss of Death: One of the best movie clips showing the natural consequence that our choices can have. (Most of you will need to edit this scene- it is very violent and has language) Show the clip at the beginning of the movie when David Caruso's character is being pressured into driving a stolen truck for his cousin (Michael Rappaport). He says "no" at first- but after being pressured he finally gives in. The "easy" job turns out to be bad, they all get caught, and he ends up doing time. His wife visits him in jail and the pain of his decision is very evident. Great Scene!

Planes, Trains and Automobiles: Show the clip when Del Griffith (John Candy) and Neal Page (Steve Martin) are finally driving the rental car together. It’s night and Del tries to take his jacket off while driving, swerving off the road almost killing them. He gets back on the road and drives the wrong way on the highway almost getting them killed again.

Observations:
1. They didn’t know they were going the wrong way.
2. People tried to warn them- they didn’t listen.
3. They faced the consequences.

Questions:
1. What direction is your team headed?
2. Who are some people that might warn us? What might they warn us of?
3. What consequences might be lying out there for us if we continue going “the wrong way?”

 


Relative Games

3 Rules of “the Game” by Thiagi

  1. Anything that you can teach by using any method, you can teach by using training games.
  2. Training games can be designed rapidly and inexpensively.
  3. Training games engage the learners and produce effective results.

I have slides for all of these examples:

 

1.      Ghost Busting - Learners write obstacles identified on large Casper-type ghosts that are then placed on the wall.  Learners in pairs or small teams are then assigned specific ghosts to bust.                                                 

2.      Dragon Slaying - Obstacles identified are placed on large cardboard dragons.  Dragons are then stood up on the floor as barriers in front of a poster representing the desired goals of the session.  Then small groups slay the dragons - If the group agrees that the ideas will work, a member of the team gets to shoot the dragon down with toy bow and suction cup arrows.                                        

3.      Barrier Removal - Obstacles are placed on large cutouts resembling stones which are then assembled on a classroom wall, perhaps covering a stated goal or need.  Could use boxes to build actual barrier wall.  Small teams brainstorm on ideas for removing their assigned barrier from the wall.                                     

·        Nightmares and Dreams - Using a theme of dark and light, the trainers decorated each side of the classroom accordingly.  Learners spent the first half of the program in the dark side identifying their fears about difficult calls and the last half in the light as they learned to build confidence in handling these calls.            

·        Fireside Chat


 

 

3)  Content Delivery

3

Key Points

 

·        Trust Your Learner

 

·        If the body don't move, the brain doesn't groove

·        Learning involves the whole mind and body - Learning is not all merely "head" learning (conscious, rational, left-brained, and verbal) but involves the whole body and mind with all its emotions, senses, and receptors.

 

·        Learning is Creation, Not Consumption - Learners are not consumers of someone else's ideas and knowledge as much as they are creators of their own.  Course designs, then, don't have to prescribe everything for the learners, but can concentrate on creating a total learning environment where learners can create meaning, understanding, skill, and lasting value for themselves.

 

 

Pre-Course Assignments

 

·        Use e-Learning to get the “basics” before class – allows more time for application (e-University www.e-tsonline.com)

·        Pre-Course Projects

·        Pre-Course Reading

Story Telling           

 

·        Parables

·        Role-Playing (Free Form, Narrated, Prescribed, Simultaneous, Stage Front, and Rational)

·        Create a Comic Strip

·        Murder Mystery "Who Killed the Customer"?

Murder Mystery "Who Killed the Customer"?

Class Invitation is a summons to appear at an inquisition into the murder of a customer.  The summons tells the participants that they are suspects, and gives everyone a humorous alias.  Ex:  Miss Informed, Rusty Skills, R.Q. Mentative, Miss DeLease.

In the class, chairs are arranged in a horseshoe shape around the chalk outline.  Each chair has the alias with a list of mistakes that contribute to poor customer service. 

 

·        Making a Scene

 

Collaborative Review Games

 

Instead of passively siting through the standard lecture, learners now tour 7 interactive jungle ‘territories’ on the 7 inservice topics.

Learners are greeted by a tour guide in a safari hat at a Red Cross Station in front of the room. When a group of 10 to 12 learners has formed, a tour begins. (In peak hours there are as many as three tours going on at once.) Learners are given anti-malarial pills (Skittles candy), and a passport that has a short True/False or Multiple Choice Quiz on each territory they will visit.

Then learners enter the ‘jungle’ a large training room decorated with posters of animals, palm trees and waterfalls painted on sheets, jungle sounds from a tape, and other jungle items. The room is sectioned off by sheets so there’s only one path through the jungle.

Learners wind their way through the jungle’s 7 territories. Each territory has a leader who takes learners through different learning activities. At the end of each activity, learners orally go through the corresponding quiz in their passports.

The first station is on Hazardous Materials (called Ailewa, the Nigerian word for Safety). The tour bus (a shopping cart) bumps into the table and spills bleach. To clean this up, the station leader reminds them of the correct documentation they must access.

The second station, Confidentiality (Da-Ke), takes them through a computer presentation on confidentiality issues.

Then they proceed to the next station, the Lion’s Crossing or Body Mechanics. First the guide throws a net over a stuffed animal lion, then they attend to an injured, bleeding dummy named Jungle Jimmy, and learn how to properly lift from the knees.

Then they carry Jungle Jimmy to the next station on Bloodborne Pathogens, a hospital bed labeled the Lion’s Den. There learners see a demonstration on how to avoid contamination with infected blood, how to dispose of contaminated clothing, how to clean up blood spills, and how to fill out an incident report if any contamination does occur.

Next learners go under a waterfall to the Handwashing station, and then to a jungle storage shed made of sheets, called the Hot Hut, to learn about fire safety. The Hut is made from sheets. The territory leader knocks over a lantern to simulate a fire, and then he shows them how to properly extinguish it.

At the end of the tour, learners go past a paper river and valley to the Outbreak Clinic, where they sit down for the first time in the whole program and learn how to isolate TB and other infectious diseases. They are given a booklet with common questions and answers, entitled ‘TB or not TB?’ The back wall of the Outbreak Clinic, a structure of poles, has peripherals of various infectious agents and how to isolate each one.

Finally learners go to a debriefing station where they complete an evaluation, sign a roster to verify they made the journey, and turn in their passports.

The results of this program have been outstanding.

 

·        Crossword Puzzle (Tiagi)    

 

·        Group Brain

Active Sports Theme – Bob uses this active review game for maintenance techs. This active golf review game that can be used when training virtually anything.

It’s been a big challenge to teach Make-Ready procedures because the information is typically tedious and boring, Bob says. This game helps make the procedures stick because learners get enthused about reviewing them.

After a quick refresher training for maintenance technicians, Bob gives learners a copy of the procedures. He asks learners to study and write questions about them. After he collects the questions, he ranks them into three levels of difficulty, designating each question between 100 and 300 yards.

Bob divides the class into two teams (the game works with three or more teams as well). He tells them they’re going to play five holes of golf. Using an overhead projector, Bob projects a bird’s eye colored diagram of the first hole on a whiteboard.

 

They flip to see which team tees off first. This team selects their desired difficulty of question. Bob reads them the question, and if they get it right, they advance the specified number of yards.

But to make things more interesting, teams have to first pick a card from a deck to see whether their ball lands on the fairway, or in one of the various traps on the course. The card might just say Fairway, or it might say Water, Rough, or Sand Trap, all of which add one stroke to the team’s score.

After a team has its turn, they mark their spot on the whiteboard course with a colored marker or magnet. Each hole has yardage markers already on it.

Teams take turns answering questions until their ball lands on the green. At that point, Bob asks them to draw a card from another deck. These cards specify how far their ball is from the holeó between one and ten feet. Using a putting green set up in the room, a team member has to putt their ball into the hole, adding the number of strokes to the team’s total score. When both teams have sunk the ball into the cup, they move on to the next hole. Bob then projects the next golf hole transparency.

The winning team, of course, is the one with the lowest score after they’ve made it through all five holes. Bob says each team answers between 15 to 20 questions in the course of a game.

The next day, learners are tested on the procedures through both written and hands-on evaluations. He says that the game has had ‘tremendous results’ because test scores are so much better than before they used the game. ‘They’re forced to read the procedures to get ready for the golf game, and they come away really knowing them.’

Not only that. Learners have a blast. He says the comments have been ‘nothing but positive.’ Learners really get into the fun competition. When someone is putting, for instance, the other team hoots and hollers, trying to distract the putter. Bob says that some games actually are won or lost in the putting, keeping everyone in suspense until the end.

 

·        Giant Floor Models              

·        Sorting Cards

·        Snowball Fight

 


     How to Introduce a Game or Exercise:  Be a PEESST

 

Purpose:                   state clearly the objective (what they will get from the experience)

 

Explain:                     what they will do, rule and roles everyone will follow

 

End Results:            tell them what you want them to be able to do, say or produce as an

end product of the activity

 

Sample:                     do a dry run, demo, or example so they can hear, see, and feel what

the activity is like

 

Say:                            repeat it briefly

 

Time/Tracking:        use a timer to allot a specific amount of time

 

 

   

4)  Closers

 

What's a story without an ending, a mystery without a solution, or a joke without a punch line? Incomplete, frustrating, blah...and certainly unsatisfying. It's like a journey without a destination. Unfortunately, that's how some of our meetings seem as we end with a cheery, "Well, that's about it; see you next week" and then watch participants drift out the door. A strong case can be made for the position that the ending is the most important part of a meeting.

 

 

 

·        Full Service Promise  

Supplies: newsprint, a marker, tape, index cards, and pencils

Tape a sheet of newsprint to the wall. Have participants brainstorm ways to serve their co-workers and supervisors and write these on the newsprint. Encourage participants to be creative. For example, someone might say, “Bring lunch on Friday for your team,” “Go with maintenance on a few service request” or “Organize your desk drawer.”

Give an index card and a pencil to each participant. Have each person pick one idea from the list to do during the week. Have each person write his or her idea and name on the index card. Collect the cards. Close by saying: Next week, we’ll briefly review the cards to see how you did in following through on your plan to serve.

Remember to save the cards and review them at your next meeting.

 

·        Commitment Closing

Invite the participants to make a personal commitment or renew their commitment to practicing their new skill or policy. Ask them to concentrate silently; then write their commitment on a 3x5 card to hand in or take home; or to make their commitments verbally in pairs.

 

·        Last Impressions Count Too!          

An effective ending has a direct relationship with the meeting's goal. If the goal is for participants to build team relationships, an opportunity for participants to work through problems they may have with other group members is a good ending. The way a meeting ends can also set the tone for future gatherings. An upbeat ending will make participants want to come back. Some groups end with a mini-party to celebrate an obscure or imaginary holiday, such as National Applesauce Week or the anniversary of the first pizza. Ending meetings the same way each time builds a sense of community. Some Instructors like to end all their meetings the same way - with a special song, a cheer, a conversational motto or a favorite game. However you choose to end your meeting, let the ending punctuate your meeting with an exclamation point, not a question mark.

 

·        Group Hug

This is a good way to close a meeting in which group members have felt close. Have the group members stand, form a line and place their arms around the people on either side of them. Instruct the person at one end of the line to begin rolling, with his or her arms still around the people beside him or her, into the rest of the group-cinnamon-roll style. Once the group has wound up tightly, say: One, two, three, hug! The group all squeezes at the same time, giving one gigantic, mass hug.

 

·        Hat Tip Off         

Put names in a hat. Write the name of each group member (including the leader) on separate slips of paper, and place them in a hat. Ask each person to draw a name and share something he or she appreciates about that person. Instruct each group member to keep the slip of paper and offer support to that person throughout the coming week.

 

·        Surprise Party

 

Plan a surprise party for your participants. After your regular meeting, surprise them with a game- and food-filled party.

 

·        Positively Promising  

Beforehand, cut enough paper strips so every participant gets two. On half of the strips, write one negative statement from the following list, and on the rest, write one positive statement. Make sure each strip has a match, and keep a master list for yourself.

Hand one positive slip and one negative slip (but not a matching pair) to each person. Then tell each person to find the positive for his or her negative by asking others what they have. When participants find their matching positives, they get to keep them. (Their original positives go to the people who have the matching negatives.)

After everyone finds a match, gather in a circle and take turns reading each negative, followed immediately by its positive.

 

·        Letter to Myself

Give each person a sheet of paper, a pencil, and an envelope. Ask participants to think about the kinds of (salesperson, team member, etc.) they'd like to be in a year, based on what they’ve learned in class.  Have each one write himself or herself a letter describing that person. Ask volunteers to tell what they wrote, and then have participants seal their letters in the envelopes. On the envelopes, have participants write their names and "to be opened on (date one year from now)." Encourage participants to keep the letters in their day timers so they won't misplace them before it's time to open them.

 

·        Object Lesson Reminders    

Give the participants lesson-reminder objects. For example, if you talk about TEAMbuilding, give them a coin with TEAM inscribed.  If you  talk about being a Leasing Star, give them a Star character to keep on their desk.

 

 

RESOURCES

 

ONLINE LEARNING FOR MULTIFAMILY PROFESSIONALS

WWW.E-TSONLINE.COM

 

Callahan, 10 Great Games and How to Use Them, ASTD Infoline.

Epstein, Robert. Creativity Games for Trainers, McGraw-Hill, 1996.

Greenblat, C.S. Designing Games and Simulations, Sage, 1988.

Leogue, James and Bob Preziosi. Icebreakers: Warm Up Your Audience, ASTD Infoline, 1989.

Nilson, Carolyn. Team Games for Trainers, McGraw-Hill, 1993.

Peyser, Sandra. Warm Ups & Wind Downs: 101 Activities for Moving and Motivating Groups, McLaughlin Publishers.

Rohnke, Karl. Silver Bullets: A Guide to Adventure Games and Trust Activities, Kendall/Hunt, 1984.

Silberman, Mel and Karen Lawson. 101 Ways to Make Training Active, Pfeiffer & Company, 1995.

Sugar, S. Games That Teach, Jossey-Bass, 1998.

Thiagarajan, Silvasailam. Games by Thiagi (a series of products), Bloomington, Indiana.


LEARNING AND ORGANIZATIONAL LIFE

Davis, Stan and Jim Botkin. The Monster Under the Bed, Simon & Schuster, 1994.

DePorter, Bobbi. Quantum Business: Achieving Success Through Quantum Learning, Dell, 1997.

Goleman, Daniel. Working With Emotional Intelligence. Bantam Books, 1998.

Kline, Peter and Bernard Saunders. Ten Steps to a Learning Organization, Great Ocean Publishers, 1993.

Marshall, Edward. Transforming the Way We Work: The Power of the Collaborative Workplace, AMA, 1995.

Senge, Peter & Team. The Fifth Discipline Fieldbook: Strategies and Tools for Building a Learning Organization, Doubleday, 1994.

Zohar, Danah. Rewiring the Corporate Brain, Berret-Koehler, 1997.


CRITIQUES OF PUBLIC EDUCATION

Gatto, John Taylor. Dumbing Us Down: The Hidden Curriculum of Compulsory Schooling, New Society, 1992.

Healy, Jane. Endangered Minds: Why Children Don’t Think and What We Can Do About It, Simon & Schuster, 1990.

Macedo, Donald. Literacies of Power: What Americans Are Not Allowed to Know, Westview Press, 1994.


CRITIQUES OF HIGHER EDUCATION

Bowers, C.A.. The Culture of Denial, SUNY Press, 1997.

Saul, John Ralston. The Unconscious Civilization, Anansi, Canada, 1995.

Smith, Page. Killing the Spirit: Higher Education in America, Penguin Books, 1991.

Orr, David. Earth in Mind: On Education, Environment, and the Human Prospect,
Island Press, 1994.


CRITIQUES OF TECHNOLOGY-ASSISTED LEARNING

Healy, Jane. Failure to Connect: How Computers Affect Our Children’s Minds for Better and Worse, Simon & Schuster, 1998.

Oppenheimer, Todd. "The Computer Delusion," Atlantic Monthly, July 1997, pp. 45-62.

Postman, Neil. Technopoly: The Surrender of Culture to Technology, Vintage, 1993.

Stoll, Clifford. Silicon Snake Oil, Anchor Books, 1995.

Strassmann, Paul. The Squandered Computer: Evaluating the Business Alignment of Information Technologies, Information Economics Press, 1997.


OTHER BOOKS OF INTEREST

Barzun, Jacques. Begin Here: The Forgotten Conditions of Teaching and Learning, Chicago University Press, 1991.

Beniger, James. The Control Revolution:Technological and Economic Origins of the Information Society, Harvard University Press, 1986.

Einstein, Elizabeth. The Printing Revolution in Early Modern Europe, Cambridge University Press, 1983.

Firestien, Roger. Leading on the Creative Edge, Pinon Press, 1996.

Muller, H.J. The Children of Frankenstein: A Primer on Modern Technology and Human Values, Indiana University Press, 1970.

Rose, Colin. Master It Faster, Accelerated Learning Systems, 1999.

Scheele, Paul. Natural Brilliance:Move From Feeling Stuck to Achieving Success, Learning Strategies Corporation, 1997.

Schumacher, E.F. Small Is Beautiful: Economics as If People Mattered, Harper &Row, 1973.

Shalin, Leonard. The Alphabet Versus the Goddess: The Conflict Between Word and Image, Viking, 1998.

Spretnak, Charlene. The Resurgence of the Real:Body, Nature, and Place in a Hypermodern World, Routledge, 1999.

Whyte, David. The Heart Aroused:Poetry and the Preservation of Soul in Corporate America, Doubleday, 1994.

 


MUSIC FOR LEARNING

The possible choices of music for classroom-based and individual learning are endless. Here are just a few suggestions to get you started.

Music to Relax the Body/Mind

Classical

Pianoforte, Eric Daub (LifeSounds)
Dance of the Blessed Spirits, Gluck (from Orfeo and Euridice)
Relax with the Classics, vol. 2 & 3, (The LIND Institute)
CBS Dinner Classics (French, Italian, and other albums)
Piano Concerto No. 21 (K467), Mozart
Pachelbel's Canon and Other Baroque Favorites, Toronto Chamber Orchestra
Prelude a L'Apres midi d'un Faun, Debussy
The Baroque Lute, Walter Gerwig
Oboe Concertos, Vivaldi
Air on a G String, J.S. Bach

Contemporary

Oceans, Peacock (LifeSounds)
Christofori’s Dream, David Lanz
No Blue Thing, Ray Lynch
The Impressionists, Windham Hill Sampler
Piano Solos, Narada Lotus
Silk Road, Kitaro
Velvet Dreams, Kobialka (LifeSounds)
Crystal Silence, Chick Corea
Sunsinger, Paul Winter
A Piece of Heaven, Maia (LifeSounds)

 

Music to Energize the Body/Mind

Classical

Eine Kleine Nachtmusik, Mozart
Water Music, Handel
Music for the Royal Fireworks, Handel
Fanfare for the Common Man, Copeland
Gothic Harp, Speero
Fanfares, Mouret
Concerto for Two Pianos (K365), Mozart
Sonata 5 No. 7 in D, Giuseppe Torelli
Trumpet Voluntary, Jeramiah Clark
Suites for Orchestra, Bach
Invitation to the Dance, Weber
Trumpet Concertos, Haydn
Hungarian Dances, Brahms
Triumphal March from Aida, Verdi
Michala Petri Recorder Concertos
Violin, Harp, and Flute Concertos, Telemann
Baroque Music for Panpipes, Zamfir
Dance of the Renaissance, Searles & Yslas (LifeSounds)

Contemporary

Snowflakes are Dancing, Tomita
Deep Breakfast, Ray Lynch
Noveau Flamenco, Ottmar Liebert
Planet Drum (drum music from around the world)
Just Friends, Oliver Jones Trio
Brotherhood, The Gene Harris Quartet
Compact Jazz, Stan Getz
Chase the Clouds Away, Chuck Mangione
Dukes of Dixieland Live
Switched on Bach
Saving the Wildlife, Mannheim Steamroller
Music from Riverdance
Earthbeat, Paul Winter
Rondo 2000, Rondo Veneziano
FreshAire, Vols. 2, 3 & 4, Mannheim Steamroller

 

Music for Mental Imagery and Meditation

Spectrum Suite, Steve Helpern
Natural States, Steve Halpern
Velvet Dreams, Kobialka
Music for Imagining, The LIND Institute
Relax with the Classics, vol. 3, The LIND Institute
Adagio for Strings, Samuel Barber
Tunhuang, Kitaro
Music for Airports, Brian Eno
Silk Road, Kitaro
Inside the Taj Mahal, Paul Horn

 

Music for Concert Reviews

Christofori's Dream, Lanz
Dance of the Blessed Spirits, Gluck (from Orfeo and Euridice)
Sleepers Awake, J.S. Bach (from Maurice Andre, Back for Trumpet)
Sheep May Safely Graze, J.S. Bach
Brandenberg Concertos Nos. 2 & 5, J.S. Bach
Oceans, Peacock (LifeSounds)

 

Obtaining a Permit for Public Performance

To assure that you are not violating copyright by playing a specific piece of music in the classroom, you can obtain permission from the publisher to use it. For details on this, check with the American Society of Composers, Authors, and Publishers (ASCAP) in New York City at 212-621-6000. Or for answers to frequently asked questions about licensing consult their website: http://www.ascap.com.

Playing copyrighted music in a classroom or training seminar constitutes a public performance of the work, requiring that you obtain permission from the owner of the music or his or her representative. There are a couple of exceptions. According to ASCAP, permission is not required for music played or sung as part of a worship service, provided that service is not broadcast by radio or television. Neither is permission required if the performance is part of a face-to-face teaching activity at a nonprofit educational institution.

ASCAP has hundreds of different licensing arrangements covering a wide variety of situations. Not all of them are costly or financially prohibitive. Ask an ASCAP representative to propose a licensing agreement that fits your unique situation and see what happens.

When visiting the ASCAP Web site, you can check out ACE (ASCAP Clearance Express) which contains a searchable database of information on musical compositions, writers, publishers, and recording artists.

 

Sources of Classroom Music

LifeSounds (1-888-687-4251, music@flite.net) offers high-quality classical and contemporary music that is sold with rights for public performance in a classroom at no additional fee.

In addition, you can contact the following organizations directly. All of these organizations, together with LifeSounds, have been associated with the Accelerated Learning movement in the U.S. for years. When you call for their catalogs, explain your situation and ask about their policy regarding public performance of their music tapes and CDs.

Accelerated Learning Systems (GA), 404-446-3852
Barzak Educational Institute (CA), 415-898-0013
The LIND Institute (CA), 800-462-3766 or 415-864-3396
The Mozart Effect Resource Center (CO), 800-721-2177
Steven Halpern’s Inner Peace Music (CA), 800-909-0707
Superlearning (NY), 212-279-8430

There are other organizations marketing royalty free music to the training community, but some of it is often shallow, trite, and of low quality according to people musically trained. But don’t give up on this avenue. You might be able to find pieces here and there of sufficient quality and appropriateness to work for you.


Music Videos

High quality videos of relaxing nature scenes with music backgrounds can be used for breaks and to accompany some learning activities. Excellent award-winning videos like Natural States, Desert Visions, and Canyon Dreams can be obtained from The Entertainer at 800-609-6111. When you call for a catalog, be sure to ask about their policy regarding classroom use.

MOVIE CLIPS

According to the Federal Copyright Act (Public Law 94-553, Title 17), videocassette clips of copyrighted movies may not be shown publicly without a licence from the copyright owner. This applies equally to for-profit and not-for-profit organizations (including schools). For more information about this, check the Web site of the Motion Picture Licensing Corporation (www.mplc.com/index2.htm). Or you can call them in Los Angeles at (800) 462-8855 to make arrangements for licensing the movies or movie clips you would like to use as part of a training or educational program.


Training Supplies Catalogs

Occasionally a training design might call for party favors, materials to embellish a theme, or special decorations. If that’s the case, here are some organizations that might help you find what you need. Just call for their free catalogs.

Into the Wind Kite Catalog, Boulder, CO: 800-541-0314.

Kipp Brothers, Indianapolis, IN:
800-428-1153.

Oriental Trading Company, Omaha, NE: 800-228-2269

Paradise Products, El Cerrito, CA:
800-227-1092.

Trainers Warehouse, Natick, MA:
800-299-3770.

US Toy Company, Grandview, MO: 816-761-5900.

Books and Resources on the Brain and Learning

ASCD, Alexandria, VA: 703-549-9110.

The Brain Store, Del Mar, CA:
800-325-4769.

Herrmann International, Lake Lure, NC: 800-432-4234.

Zephyr Press, Tuscon, AZ: 520-322-5090.